Product Overview
Wisp is an advanced real-time ray tracing renderer build for the demands of video game artists. Wisp integrates with Maya to give the user a realtime in-viewport representation of the final product.
Features
You can find a more detailed list here which also separates the tasks into critical and non-critical.
- Global Illumination
- Ambient Occlusion
- Reflections
- Shadows
- Physically Based Rendering
- Translucent & Transparency
- GPU Accelerated
- Realtime rendering
- Built for NVIDIA RTX.
- Accelerated by Mesh Shaders
- Accelerated by Variable Rate Shading
- Implemented into Maya/Blender’s viewport.
- DLSS
- Deep learning de-noising
- Importance based variable rate shading based on the selected object.
- Dynamic LOD’s for non-selected / background objects.
Unique Selling Points
- Eliminates render times during modelling by giving artists a realtime high quality render.