• Introduction
  • Setting Up Your Workspace
  • Development Pipeline
  • Product Overview
  • Writing Proposals
  • Coding Standards
  • Planning
  • Profiling Plan
  • Documentation Standard
  • Quality Assurance
  • Build Server
  • Risk Assessment
  • Production Roles
  • The Team
  • Configuration Management
  • Credits
  • Wiki Contributions


  • Renderer

  • Architecture
  • How To Use Fallback
  • Detailed Feature List
  • Research
  • Product Overview

    Wisp is an advanced real-time ray tracing renderer build for the demands of video game artists. Wisp integrates with Maya to give the user a realtime in-viewport representation of the final product.

    Features

    You can find a more detailed list here which also separates the tasks into critical and non-critical.

    • Global Illumination
    • Ambient Occlusion
    • Reflections
    • Shadows
    • Physically Based Rendering
    • Translucent & Transparency
    • GPU Accelerated
    • Realtime rendering
    • Built for NVIDIA RTX.
    • Accelerated by Mesh Shaders
    • Accelerated by Variable Rate Shading
    • Implemented into Maya/Blender’s viewport.
    • DLSS
    • Deep learning de-noising
    • Importance based variable rate shading based on the selected object.
    • Dynamic LOD’s for non-selected / background objects.

    Unique Selling Points

    • Eliminates render times during modelling by giving artists a realtime high quality render.